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Showing posts with the label complex geometry

Quality Checks (PART I)

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 Hey Guys, Today we are discussing an important topic which is, How we can check our mesh? Is it right? according to the ideal shape? and how can I correct it if it is not? Firstly understand that this Quality check has two parts in which are Part I and Part II will be posted very soon.  So, now let's understand why quality checks? When we carry the meshing for a complex geometry our mesh is get distorted from its ideal shape. Every element is designed to work properly within a certain range of shapes of distortion. Exactly how much distortion it depends on is get known to us by the quality check of mesh.           The Ideal shape for a Triangular element is an Equilateral triangle and for that of quad elements, it is square. And for the tetrahedron element is a regular or isosceles tetrahedron and for Hexahydron it is a cube. When we assume the actual shape or ideal shape of our mesh and place it in the model, the shape may differ from its natura...

TYPES OF SHELL MESHING AND ELEMENT OPTIONS

 Hey guys, Hope you are doing well, in today's topic we are going to discuss the shell meshing and its types and some important question that you will get after, we have talked about so many sections. So let's start with what is shell meshing? and how it works. shell meshing is nothing but simple meshing which includes 2-D mesh on the surface which is either quilt or on the mid surface or at the boundary. In this type of meshing, the software generates the 2-D mesh of quad or triangular elements, which has a low thickness value.  The shell elements consist of three methods: 1. Midsurface: This method generates the mesh at the mid surface of the geometry and this method is preferred for the thin-walled surface. 2. Shell:   Applies a triangular or quadrilateral shell mesh to quilt surfaces. 3. Boundary:  Directly apply the mesh to the surface of geometry and the interior of geometry has no mesh. Different type of elements for shell meshing: 1.Pure quad element 2.Mixed ...